Scan

Discussion about development of draughts in the time of computer and Internet.
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Krzysztof Grzelak
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Re: Scan

Post by Krzysztof Grzelak » Thu Feb 18, 2016 19:59

I have a question. How to play the usual party, so that the movement of the Scan was three seconds or one second. By means of GUI Dam.

Sidiki
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Real name: Coulibaly Sidiki

Re: Scan

Post by Sidiki » Tue Mar 08, 2016 07:46

Hi all,
Concerning Scan board, i know that hub don't match with Windows system, also Bert done it with Damage 2015, but i downloaded visual studio vcredist c++ but Scan engine is unable to load.
I need à help please.
I saw a program that enable many kind of games called Zillions of games.
Someone done a 10x10 and 8x8 and a killer variants downloadbale at mlwi.magix.net/bg/moderndraughts.htm
Is't possible to do the same with Scan?
Thank.
Sidiki.

Krzysztof Grzelak
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Re: Scan

Post by Krzysztof Grzelak » Tue Mar 08, 2016 09:03

And what Visual Studio vcredist c++ installed on your computer.

Sidiki
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Re: Scan

Post by Sidiki » Tue Mar 08, 2016 13:40

2015 version

Krzysztof Grzelak
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Re: Scan

Post by Krzysztof Grzelak » Tue Mar 08, 2016 14:22

I understand that you have a 64 bit system. Install all versions Visual Studio vcredist c++ 32 bit and 64 bit, beginning with 2005. After installing all the GUI version should work.

Catherine
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Re: Scan

Post by Catherine » Wed Mar 09, 2016 02:06

Thanks, i will try it.

Sidiki
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Re: Scan

Post by Sidiki » Sat Mar 12, 2016 19:08

Hi all, i tried to install vcredist32 & 64 bits 2015 after installed al version beginning since 2005 ,but i got an error message telling me that the installation failed.
So Scan engine of Damage2015 can't run. Please Ed and Bert and others programmer, is't possible to help us. or do the same like Ed done for 32 and 64 bits without need of c++ vs2015 library? thanks

Krzysztof Grzelak
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Re: Scan

Post by Krzysztof Grzelak » Sat Mar 12, 2016 19:23

Sidiki wrote:Hi all, i tried to install vcredist32 & 64 bits 2015 after installed al version beginning since 2005 ,but i got an error message telling me that the installation failed.
So Scan engine of Damage2015 can't run. Please Ed and Bert and others programmer, is't possible to help us. or do the same like Ed done for 32 and 64 bits without need of c++ vs2015 library? thanks
And what is the system and how many bits. How to write a message with an error occurs.

Sidiki
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Re: Scan

Post by Sidiki » Sat Mar 12, 2016 19:31

64 bits Windows 7 professional

Krzysztof Grzelak
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Re: Scan

Post by Krzysztof Grzelak » Tue Mar 22, 2016 22:34

Hi Sidiki.

I have the same problem as you. Author GUI Damage probably a mistake (not intentionally) and instead make a Gui under our original engine Scan 2.0 is done Scan 2.0 but the versions Killer draughts. If you turn the engine and give the original but, unfortunately, it does not start. Original Scan 2.0 have 219 kb, while Scan 2.0 version Killer draughts have 189 kb. There is a difference, therefore, is not going to run.

BertTuyt
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Re: Scan

Post by BertTuyt » Sun Apr 24, 2016 15:55

Is there a source available for the Killer Draughts Scan 2.0 version?
Think it would be possible for me to modifiy it so it works with the Damage GUI, like Scan 2.0 .

Bert

Sidiki
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Re: Scan

Post by Sidiki » Tue May 10, 2016 07:07

Hi Bert,
Concerning Killer Scan 2.0 this is the zip file.
Also, sorry to ask it in this section but, i recently got a 64 bits pc and i will be glad to play with Horizon 4.5 made by you with all his files, the egdb also. But unfortunatly, all the link told me error.
Please can you upload it again for us? Thank.
killerscan.zip
(694.99 KiB) Downloaded 224 times

BertTuyt
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Re: Scan

Post by BertTuyt » Sat May 28, 2016 16:30

Sidiki, is there somewhere also a download location for the Scan Database files for the killer version?
Only changing the Movegenerator is not sufficient, as also the Endgame Databases are required.

Bert

Fabien Letouzey
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Re: Scan

Post by Fabien Letouzey » Sun May 29, 2016 14:56

BertTuyt wrote:Sidiki, is there somewhere also a download location for the Scan Database files for the killer version?
Only changing the Movegenerator is not sufficient, as also the Endgame Databases are required.
I sent them to Walter in January, but I don't know what happened with his project. I can upload them for you.

There is also an eval file, but I had to change a scaling factor that is hardwired in the code; the value of kings is much larger as I recall. I have a version of the normal-draughts file with the same factor. The last change is to deactivate the "drawish" rules in evaluation. Having one king is no longer "safe" against 3 pieces.

Fabien.

Fabien Letouzey
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Re: Scan

Post by Fabien Letouzey » Wed Jul 12, 2017 00:53

Hi all,

Scan 3.0 (and the corresponding Hub 2.0) are now available on Harm Jetten's website:
http://hjetten.home.xs4all.nl/scan/scan.html
Many thanks to him!

It is the version that participated in the Computer Olympiad this year. You will need to copy the endgame tables from Scan 2.0 (directory data/bb) or download them separately. Or you can set "bb-size = 0" in scan.ini for now to deactivate them.

Scan 3.0 also supports Killer and breakthrough (BT) draughts variants. You will need to download the corresponding endgame tables separately and install them into the "data" directory. Note that, for BT, bb-size = 7 instead of the usual 6.

Enjoy Scan!

Fabien.

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