Search found 129 matches

by Catherine
Mon Feb 13, 2017 17:57
Forum: Draughts, Computer, Internet
Topic: ENGINE SPEED AND STRONG
Replies: 217
Views: 49671

Re: ENGINE SPEED AND STRONG

Hi Catherine, You can run DXP via internet to a remote computer, you can also use 2 or more computers locally connected by an ethernet switch or hub, for 2 computers even a cross-cable will work. To use DXP with your own position(s) you have to use the options of the GUI you are using or you have t...
by Catherine
Mon Feb 13, 2017 16:16
Forum: Draughts, Computer, Internet
Topic: ENGINE SPEED AND STRONG
Replies: 217
Views: 49671

Re: ENGINE SPEED AND STRONG

Hi, It just shows the move it will ponder on but it is not implemented yet, I have to add polling or an extra thread to make it work. BTW. Now I understand what you meant by DXP and pondering not working optimally, I'm so used to running the engines on separate computers that it didn't appear in my...
by Catherine
Mon Feb 13, 2017 11:10
Forum: Draughts, Computer, Internet
Topic: ENGINE SPEED AND STRONG
Replies: 217
Views: 49671

Re: ENGINE SPEED AND STRONG

Hi, It just shows the move it will ponder on but it is not implemented yet, I have to add polling or an extra thread to make it work. BTW. Now I understand what you meant by DXP and pondering not working optimally, I'm so used to running the engines on separate computers that it didn't appear in my...
by Catherine
Mon Feb 13, 2017 10:12
Forum: Draughts, Computer, Internet
Topic: ENGINE SPEED AND STRONG
Replies: 217
Views: 49671

Re: ENGINE SPEED AND STRONG

Later this week I will upload a new version because this one was done in a hurry and I found some small problems that need to be solved, and I still want to add pondering and a way to play games via the console. Hi Joost, As you wrote, the default hash-size is 256, this isn't a problem with my 4 Go...
by Catherine
Mon Feb 13, 2017 01:39
Forum: Draughts, Computer, Internet
Topic: ENGINE SPEED AND STRONG
Replies: 217
Views: 49671

Re: ENGINE SPEED AND STRONG

Hi Joost, Argusv106 works very very fine!!!!!! The problem was with the default cfg file. I renamed it by Argusv106.ini and changed values by Code: hash-size 256 threads 1 egdb yes egdb-path E:/egdb_intl/wld_v2 egdb-pieces 6 egdb-cache 1024 dxp-server yes dxp-port 27531 (this is default) Code: hash-...
by Catherine
Sun Feb 12, 2017 20:15
Forum: Draughts, Computer, Internet
Topic: ENGINE SPEED AND STRONG
Replies: 217
Views: 49671

Re: ENGINE SPEED AND STRONG

Hi Catherine, Very difficult to tell what is happening, I never see crashes over here, I guess my program is emitting an instruction that is not compatible with core-i3. It is also possible that the egdb.lib I made a few months ago is not compatible with core-i3. I have an unused core-i3 computer t...
by Catherine
Sun Feb 12, 2017 19:16
Forum: Draughts, Computer, Internet
Topic: ENGINE SPEED AND STRONG
Replies: 217
Views: 49671

Re: ENGINE SPEED AND STRONG

Time control can also work properly with external engines, the problem is that most implementations I saw seem to work with a fixed time per move to keep things simple. I can't find a reason why pondering would decrease the strength of the engine in combination with DXP, the only thing I can think ...
by Catherine
Sun Feb 12, 2017 14:20
Forum: Draughts, Computer, Internet
Topic: ENGINE SPEED AND STRONG
Replies: 217
Views: 49671

Re: ENGINE SPEED AND STRONG

Hi Joost, I seeing that you want to add à GUI to your engine. Good idea. How will it works : like Damage GUI with Horizon, Scan and Dwarf ? Or it will be directly incorporated. Thank Catherine. Hi Catherine, At first I want to make something simple with a menu to adjust settings and to enter moves ...
by Catherine
Sun Feb 12, 2017 09:24
Forum: Draughts, Computer, Internet
Topic: ENGINE SPEED AND STRONG
Replies: 217
Views: 49671

Re: ENGINE SPEED AND STRONG

Hi Joost,

I seeing that you want to add à GUI to your engine. Good idea. How will it works : like Damage GUI with Horizon, Scan and Dwarf ? Or it will be directly incorporated.
Thank

Catherine.
by Catherine
Fri Feb 10, 2017 15:24
Forum: Draughts, Computer, Internet
Topic: ENGINE SPEED AND STRONG
Replies: 217
Views: 49671

Re: ENGINE SPEED AND STRONG

Hi Joost,

Thank, we will be glad to try your program.
So, all the EGDB have the same positions ?
Gérard said that the engine with the best EGDB will manage easily a draw against another one with an EGDB les good. Strange.

Thank again.
Catherine
by Catherine
Thu Feb 02, 2017 10:39
Forum: Draughts, Computer, Internet
Topic: ENGINE SPEED AND STRONG
Replies: 217
Views: 49671

Re: ENGINE SPEED AND STRONG

Joost, Im quite interested in some tests to really understand how the underlying model could look like. Maybe going deeper reveals some secrets. Next to that maybe Fabien can make a simple evaluation where iso the patterns one only uses piece-square tables (maybe for some game phases), next to the ...
by Catherine
Sat Jan 28, 2017 15:01
Forum: Draughts, Computer, Internet
Topic: ENGINE SPEED AND STRONG
Replies: 217
Views: 49671

Re: ENGINE SPEED AND STRONG

After fixing several small issues, improving the transposition-table update algorithm, adding somewhat smarter time-controls and disabling what I call nice-SMP, my engine now seems to play at the same level as the top dogs. The last result from Kingsrows perspective is: 1 win, 4 losses, 92 draws an...
by Catherine
Wed Jan 25, 2017 13:31
Forum: Draughts, Computer, Internet
Topic: ENGINE SPEED AND STRONG
Replies: 217
Views: 49671

Re: ENGINE SPEED AND STRONG

Joost wrote: My goal is to run a game each second, 3600 games per hour, with my chess-program I have the experience that running the games too fast also alters the result, especially when I tune the search parameters, when tuning the evaluation-function this has less influence. Maybe this doesn't ho...
by Catherine
Sat Jan 14, 2017 02:14
Forum: Draughts, Computer, Internet
Topic: ENGINE SPEED AND STRONG
Replies: 217
Views: 49671

Re: ENGINE SPEED AND STRONG

The 4x4 and the 6x3 patterns seem a little bit too small to model all patterns that are known from draughts theory, may be 5x5 would be better and having them overlap is another possibility. When I have my self play module ready I'm certainly going to try using larger patterns. Joost Another way to...
by Catherine
Wed Jan 11, 2017 21:40
Forum: Draughts, Computer, Internet
Topic: ENGINE SPEED AND STRONG
Replies: 217
Views: 49671

Re: ENGINE SPEED AND STRONG

Hi Taille

I saw that the most wins of Scan are from the center control and those of Kingsrow are classical and attack on piece 24 or 27. I perhaps thought that the main strenght of Scan was his deep search and the principle behind his 4x4 pattern.

Catherine