For 2011 i have planned a Damage sabbatical, mainly focusing on a new damage GUI (Damage 2011) and a engine based on Horizon with a GUIDE wrapper so it can communicate with the Damage GUI.
As also mentioned before, my ambition is to provide a better engine compared with Flits and Truus, and completely free of costs.
It is evident that only a 158-game match will be decisive to judge if this was successful.
Within this context, i was still puzzled how to turn off pondering in Flits, as I want to play matches where the opponent is quiet while the other is searching.
I have found a simple (in execution
) method, to switch off pondering, at least it worked in the version of Flits I have !!!
Before I will explain in in more detail , I will test it with Ed (Ed if you have time), to make sure it also works with him.
If so, I will explain in more detail how it works (so the underlying architecture), and as a next step I will discuss with Ed how to make this public (as an add-on in the Flits_server, which i think we should not do), or as a separate patch-program which also tests if the right Flits version is used (as i don't know how many Flits versions are there, and this requires specific patches in Flits itself).
Maybe there is another way, even not requiring patches, but I didn't find one (so far).
The advantage of the patch:
- When you start up Flits it will behave as a normal Flits with pondering.
- You can switch of/on pondering via a new command in Flits.
So also possible to provide a patch and that the flits-server sends the new pondering off command.
Will keep you all posted ...